AI Insights · Timothy · October 2025
Top 5 Anime Games in Oceania Q3 2025: Performance Overview
Explore the performance of top anime games in Oceania during Q3 2025, with insights into downloads, revenue, and active users on a unified platform.
In the third quarter of 2025, anime games made a notable impact in Oceania, showcasing varied performance metrics across downloads, revenue, and active users. Here's a closer look at the top five anime games.
Umamusume: Pretty Derby from Cygames, Inc. saw a peak in weekly revenue at approximately $263.6K in mid-July. The game's weekly downloads started strong at 18K but exhibited a gradual decline, ending the quarter at around 2.2K. Active user numbers were more stable, starting at 15.2K and peaking at 45.2K in mid-August before slightly decreasing to 38.7K by the end of September.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced significant fluctuations in revenue, reaching $116.7K in early July before dropping to about $23.6K by the end of September. Weekly downloads remained low, hovering around the 300-400 range, while active users saw a modest decline from 11.9K to 10K throughout the quarter.
DRAGON BALL LEGENDS also from Bandai Namco, reported a high of $107K in revenue in the first week of July, tapering off to $16.8K by the quarter's end. Downloads started at 1.3K and steadily decreased to 740. Active users showed a slight downward trend, beginning at 32K and ending at 28.8K.
SD Gundam G Generation ETERNAL recorded a notable revenue peak of $78.1K at the start of the quarter, with fluctuations leading to a similar amount by the end. Downloads increased slightly towards the quarter's end, reaching 1K, while active users fluctuated around the 2K range, peaking at 2.9K in early September.
HAIKYU!! FLY HIGH, launched by GARENA INTERNATIONAL II PRIVATE LIMITED, showed an initial spike in downloads at 13.7K, which quickly fell to 703 by the quarter's end. Revenue saw an increase from $9.9K to a peak of $44K in mid-August, before settling at $12.4K. Active users followed a decreasing trend from 9.7K to 2K.
These insights, provided by Sensor Tower, highlight the dynamic nature of the anime gaming market in Oceania. For more detailed analytics and trends, visit Sensor Tower's platform.